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Media

Videos.

Trailers, talks and interviews around John Carmack and the id Software engines.

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Quake II: official trailer for the remastered edition

Trailer for the 2023 re-release, running on the engine Carmack designed in 1997 and released under the GPL in 2001.

Source : PlayStation

John Carmack on the Lex Fridman Podcast (2022)

A five-hour conversation: Doom, Quake, virtual reality, rockets, his programming method and his artificial general intelligence project.

Source : Lex Fridman

Doom 3 keynote at QuakeCon 2004

The year of Doom 3 and id Tech 4: real-time dynamic lighting and cast shadows.

Source : rebelScience

QuakeCon 2006 keynote

Between Doom 3 and Rage: his first public thinking on virtual texturing.

Source : Charlie

QuakeCon 2007 keynote

The edition where id announced Quake Zero, the project that became Quake Live, from an idea of Carmack's.

Source : Charlie

QuakeCon 2008 keynote

Carmack announces that Quake Live will not accept user mods. A source cited in the Quake Live section.

Source : Charlie

QuakeCon 2009 keynote

He publicly acknowledges that the advertising model behind Quake Live has not made the project profitable.

Source : Charlie

QuakeCon 2011 keynote

The year of Rage and id Tech 5. He announces the GPL release of the Doom 3 source code.

Source : QuakeCon Official

QuakeCon 2012 keynote

His second-to-last keynote. Virtual reality already takes up a growing share of the talk.

Source : QuakeCon Official

John Carmack's QuakeCon 2013 keynote

His last QuakeCon keynote before leaving id Software that same year. He had given the talk almost every year since 1997.

Source : IGN

The Physics of Light and Rendering (QuakeCon 2013)

A technical talk on how light behaves physically and what that means for real-time rendering. Carmack lays out his method: start from first principles, then measure.

Source : Quaddicted

Cite this page

John Carmack Archive, "John Carmack", updated 15 août 2026, {url} (accessed [date]).